Anthro Attack Table
The combat rules in the Roll Playing System employs an attack matrix called the attack table. The player refers to the attack table every time she makes an attack roll. Following are the details of how to calculate an attack table for an anthro persona.
The anthro attack table includes the persona’s vocation in it’s calculation. Sometimes the anthro attack table will be referred to as a vocation attack table. Alien and robot personas have their own unique attack tables, which do not include vocation data. If an alien or robot persona has a vocation it is possible that she may use this vocation based attack table.
This section has cursory explanations and detailed calculations. For more info jump to Attack Tables.
| Fill in the blanks. | ||||
|---|---|---|---|---|
Type |
Skilled |
Raw |
Max |
Force |
Strike |
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Fling |
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Shoot |
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Skilled Bonus
The Skilled Bonus (Skilled) is for weapons in which the persona is skilled. The player adds the Skilled to her attack roll when her persona uses a weapon in which she is proficient. The Skilled Bonus has two main components: Attributes Bonus and Level bonus. The persona’s Skilled increases as the persona gains EXPS levels.
| Calculate the Skilled Bonus | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * STR + Level Bonus |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
1 * AWE + 4 * DEX + 1 * INT + 2 * STR + Level Bonus |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
1 * AWE + 9 * DEX + 1 * INT + 1 * STR + Level Bonus |
|
Level Bonus is listed by vocation below. |
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| Breaking the Skilled Bonus into components may be helpful |
Attribute Component
The persona’s attributes determine the majority of the persona’s Skilled Bonus. Strong personas wield crushing weapons well. Dextrous personas wield projectile weapons well. If a persona’s attributes increase or decrease, the player should recalculate her attack table.
| Attribute Component of the Skilled Bonus | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * STR |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
1 * AWE + 4 * DEX + 1 * INT + 2 * STR |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
1 * AWE + 9 * DEX + 1 * INT + 1 * STR |
|
Level Bonus is listed by vocation below. |
||
Level Component
The persona’s vocation determines her level bonus. Each vocation has its level bonus. The level bonus is added per level of experience that the persona has. Adding the level component to the skilled bonus at first level is a matter to be decided by the table.
| Add the calculated Level Component to the persona’s Skilled Bonus. | |
|---|---|
Vocation |
Level Component |
Biologist |
20 * EXPS Level |
Knite |
30 * EXPS Level |
Mechanic |
20 EXPS Level |
Mercenary |
50 * EXPS Level |
Nomad |
30 * EXPS Level |
Nothing |
20 * EXPS Level |
Spie |
30 * EXPS Level |
Veterinarian |
20 * EXPS Level |
Vocation |
Level Component |
EXPS Level is the level of the persona. |
|
Raw Bonus
The Raw Bonus (Raw) is not a wrestling thang. A persona’s Raw Bonus represents the persona’s raw attribute abilities. Usually this is reserved for weapons that the persona is not skilled with. This reduction of her Skilled depends on her vocation and weapon type. The Raw Bonus Table numbers are percentages that the player multiplies the Skilled by. A nomad with a 100 Skilled would have a 25 Raw for her unskilled weapons.
| Percent of Skilled used in Raw. | |||
|---|---|---|---|
Attack Type |
|||
Vocation |
Strike |
Fling |
Shoot |
Biologist |
10 |
10 |
25 |
Knite |
25 |
20 |
30 |
Mechanic |
10 |
10 |
25 |
Mercenary |
100 |
100 |
100 |
Nomad |
25 |
25 |
25 |
Nothing |
0 |
0 |
0 |
Spie |
25 |
25 |
25 |
Veterinarian |
10 |
10 |
25 |
Vocation |
Strike |
Fling |
Shoot |
Attack Type |
|||
A spie with a 100 Skilled has a Raw of 25 (25% of 100). Varies by attack type. |
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Max Roll
The Max Roll is the highest roll that a player can make on the kilo-die attack roll. There is always a chance to damage an attacker using Critical Checks.
| The highest attack roll the player can generate | |
|---|---|
Attack Type |
Max Roll |
A (contact) |
625 + Strike Skilled |
B (ranged) |
650 + Fling Skilled |
C (powered) |
675 + Shoot Skilled |
Attack Type |
Max Roll |
Force Bonus
When the player has won an attack roll, she can add her Force Bonus to her damage roll. Powered weapons like guns and rifles have no Force Bonus.
| The player adds this number to her damage rolls. | |
|---|---|
Attack Type |
Force Bonus |
Strike(contact) |
STR times 1/2 |
Fling (ranged) |
STR times 1/4 |
Shoot (powered) |
Zero |
Attack Type |
Force Bonus |
Anthro Attack Table Example
A second level spie has the following attributes: AWE 12, CHA 11, CON 12, DEX 10, INT 12, MND 14 and STR 16.
| Skilled Bonus (Skilled) | |||
|---|---|---|---|
Strike Attack |
1.5 * AWE + 2 * DEX + 1.5 * INT + 5 * STR + Level * Bonus |
||
Attribute Component |
1.5 * 12 + 2 * 10 + 1.5 * 12 + 5 * 16 = 136 |
||
Level Component |
(spie * 2) = 30 * 2 = 60 |
||
Skilled for Strike |
196 |
||
Fling Attack |
1 * AWE + 4 * DEX + 1 * INT + 2 * STR + Level * Bonus |
||
Attribute Component |
1 * 12 + 4 * 10 + 1 * 12 + 2 * 16 = 96 |
||
Level Component |
(spie * 2) = 30 * 2 = 60 |
||
Skilled for Fling |
156 |
||
Shoot Attack |
1 * AWE + 9 * DEX + 1 * INT + 1 * STR + Level * Bonus |
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Attribute Component |
1 * 12 + 9 * 10 + 1 * 12 + 1 * 16 = 130 |
||
Level Component |
spie = 30, level = 2, 30 * 2 = 60 |
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Skilled for Shoot |
190 |
||
Raw Bonus (Raw) |
|||
Strike Attack |
Strike Skilled * Spie Fraction |
||
Raw for Strike |
196 * 25% |
49 |
|
Fling Attack |
Fling Skilled * Spie Fraction |
||
Raw for Fling |
156 * 25% |
39 |
|
Shoot Attack |
Shoot Skilled * Spie Fraction |
||
Raw for Shoot |
190 * 25% |
49 |
|
Max Roll (Max) |
|||
Strike Attack |
Strike Skilled + 625 |
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Max for Strike |
196 + 625 |
821 |
|
Fling Attack |
Fling Skilled + 650 |
||
Max for Fling |
156 + 650 |
806 |
|
Shoot Attack |
Shoot Skilled + 675 |
||
Max for Shoot |
190 + 675 |
865 |
|
| Damage Adjuster (Force) | |||
|---|---|---|---|
Strike Attack |
STR * 1/2 |
||
Force for Strike |
16 * .5 |
8 |
|
Fling Attack |
STR * 1/4 |
||
Force for Fling |
16 * .25 |
4 |
|
Shoot Attack |
STR * 0 |
||
Force for Shoot |
16 * 0 |
0 |
|
| Attack table for a 2nd level spie persona. | ||||
|---|---|---|---|---|
Type |
Skilled |
Raw |
Max |
Force |
A |
196 |
49 |
821 |
8 |
B |
156 |
39 |
806 |
4 |
C |
190 |
49 |
865 |
0 |