Appearance
Randomly generating an artifact’s appearance is an entirely optional and useful exercise. Generating an artifact appearance is fun and helpful for the campaign. Unidentified equipment is called artifacts, and giving them a distinct appearance helps keep track of them. If the players know what a device is, its description is purely cosmetic. When the players don’t know what a device is, it’s description offers a fun way to record it on her persona record. For example, a red pistol with glowing tubes is more dramatic and fun than pistol #2f421.
The referee can use appearance to fuel the milieu of her campaign. The appearance generated for artifacts can influence the culture from which they arose. An imperial city may have lazer pistols that sport roman flourishes and dark red alloys. Artifact appearances need not be utterly random, and the referee’s milieu can inform how they appear.
| An ideal description is a short sentence that differentiates the artifact from everything else. |
Shape
The general shape depends on the hardware, and it’s tech level. Tech level ten devices tend to appear as familiar mundane terran devices. For example, a tech level ten rifle will look like a rifle. The rifle may have unique colours, style and descriptors, but it will still look like a rifle. A tech level twenty rifle may not look like a rifle at all. A tech level two rifle may not look like a rifle either. So for familiar devices, the shape remains the same. The artifact shape may be random for aberrant tech level artifacts.
Basic
The volume of the device will fit into this shape. Feel free to contort the shape.
Everything has to looks like something. |
|
Die Roll (1d100) |
Basic Shape |
01-05 |
Cone |
06-09 |
Decahedron |
10-15 |
See Junque |
16-60 |
Cuboid |
61-69 |
Disc/Saucer |
70-77 |
Octahedron |
78-85 |
Pyramid/Prism |
86-92 |
Sphere |
93-00 |
Ref’s Own Table |
Die Roll |
Basic Shape |
Contortion
This table manipulates the basic shape to reflect the infinity that is commercial design.
Stretch it, bend it, squash it, extend it. |
|
Die Roll (1d100) |
Shape Adjustment |
01-20 |
Elongated/Stretched |
21-40 |
Flattened/Squashed |
41-49 |
Inverted |
50-85 |
Normal |
86-90 |
Involuted |
91-99 |
Add another shape |
Die Roll |
Shape Adjustment |
Adornments
These are fun and aggravating descriptors to distract the players.
The adornment may be relevant to the bomb’s function, but most likely not. |
|
Die Roll (1d100) |
Fancy Attachment |
01-04 |
Access Panels |
05-08 |
Antennae, Coiled |
09-12 |
Antennae, Straight |
13-16 |
Antennae, Up and Down |
17-20 |
Hoses, Dangling |
21-24 |
Hoses, Looped |
25-28 |
Indentations, Random |
29-32 |
Indentations, Round |
33-36 |
Indentations, Square |
37-40 |
Indentations, Triangular |
41-44 |
Knobs, Glowing |
45-48 |
Knobs, Inflating deflating |
49-52 |
Monitor, Data Stream |
53-56 |
Monitor, Static |
57-60 |
Protuberances, In and Out |
61-64 |
Protuberances, Pointed |
65-68 |
Protuberances, Springs |
69-72 |
Protuberances, Wobbly |
73-76 |
Protuberances, Gnarled |
77-80 |
Random, Sparks |
81-84 |
Random, Squirts or Drips |
85-88 |
Random, Steam Puffs |
89-90 |
Things that Whiz and Click |
91-94 |
Tubes, Liquid Filled |
95-98 |
Tubes, Pulsing |
99 |
Tubes, Solid |
00 |
Ref’s Own Table |
Die Roll |
Fancy Attachment |
Style
Artifact style calls upon references from mundane terra to help describe a device. Styles are a useful tool because they allow the players to use their imagination and quickly identify an artifact. The Aztec accented blue suitcase offers a description and a distinct identification. The styling does not affect the tech level of the artifact. For example, a TL10 lazer pistol with Ancient Greek design principles is not technology.
| Quick and inaccurate artifact stylings. | |
|---|---|
Die Roll (1d100) |
Style |
01-03 |
Ancient Egyptian |
04-06 |
Ancient Greek |
07-09 |
Art Deco |
10-12 |
Art Nouveau |
13-15 |
Aztec |
16-18 |
Bakelite |
19-21 |
Bauhaus |
22-24 |
Brutalism |
25-27 |
Celtic |
28-30 |
Chromed Out |
31-33 |
Cyberpunkish |
34-36 |
Dadaist |
37-39 |
Danish Modern |
40-42 |
|
43-45 |
Dutch Style |
46-48 |
Expressionism |
49-51 |
Functionalism |
52-54 |
Gothic |
55-57 |
Klaus Nomi Angularity |
58-60 |
Militaristic |
61-63 |
Neoclassical |
64-66 |
Neogothic |
67-69 |
Orchard Fruit Reductionist |
70-72 |
Organic |
73-75 |
Ornate Pirate |
76-78 |
Post Modern |
79-81 |
Rationalism |
82-84 |
Romanesque |
85-87 |
Shaker |
88-90 |
Soviet Constructivism |
91-93 |
Sporting Goods |
94 |
Steampunk |
95 |
Streamline Moderne |
96 |
Surrealist |
97 |
Swedish Flatbox Utilitarian |
98-99 |
Wet Coast Waterproof |
00 |
Ref’s Own Table |
Die Roll |
Pattern |
Descriptors
Descriptors reflect the cleanliness, age and usage of the device. Descriptors have no impact on device performance or value. For example, a persona could clean yup her dirty radiation detector. A destroyed looking black detector box is perfectly functional.
Cleanliness
Cleanliness is a description and does not reflect the artifact’s performance or value. High tech level artifacts may have self cleaning properties that make them appear very clean.
| How clean it looks. | |
|---|---|
Die Roll (1d100) |
Cleanliness |
01-10 |
Filthy |
11-20 |
Dirty |
21-30 |
Dishevelled |
31-70 |
Cleanish |
71-80 |
Clean |
81-90 |
Pristine |
90-99 |
Immaculate |
00 |
Ref’s Own Table |
Die Roll |
Cleanliness |
Age
Age is a description and does not reflect the artifact’s performance or value. Age appearance also does not reflect the actual age of an artifact. High tech level artifacts may have self cleaning properties that make them appear brand new.
| How old it looks. | |
|---|---|
Die Roll (1d100) |
Age |
01-10 |
Ancient |
11-20 |
Old |
21-30 |
Just Past Due |
31-70 |
Indeterminate |
71-80 |
Newish |
81-90 |
Brand New |
90-99 |
Brand New + Smell |
00 |
Ref’s Own Table |
Die Roll |
Age |
Usage
Usage is a description and does not reflect the artifact’s performance or value.
| How used it looks. | |
|---|---|
Die Roll (1d100) |
Usage |
01-10 |
Destroyed |
11-20 |
Worn Out |
21-30 |
Heavily Used |
31-70 |
Normal Use |
71-80 |
Light Use |
81-90 |
Minimal Use |
90-99 |
Unused |
00 |
Ref’s Own Table |
Die Roll |
Pattern |
Colour
Colour has the most impact on the appearance of the artifact. Artifacts can have any colour: a red and blue rifle, a lime green detector, or an orange striped aerosol.
Colour Your Whirled
Add colour. Use 1d12 for snap colours. Roll 1d100 to go zany. Further tables are optional
| Colour your world. | |||
|---|---|---|---|
Simple |
Fancy |
||
(1d12) |
Colour |
(1d100) |
Colour |
1 |
Black |
01-04 |
Black |
5 |
Carbon |
||
6 |
Charcoal |
||
7 |
Midnight |
||
8 |
Oil |
||
2 |
Blue |
9-12 |
Blue |
13 |
Blueberry |
||
14 |
Cyan |
||
15 |
Cobalt |
||
16 |
Denim |
||
17 |
Navy |
||
18 |
Robin |
||
19 |
Sapphire |
||
3 |
Brown |
20-22 |
Brown |
23 |
Coffee |
||
24 |
Oak |
||
25 |
Mocha |
||
26 |
Taupe |
||
4 |
Gray |
27-29 |
Gray |
30 |
Fog |
||
6-10 |
Granite |
||
31 |
Silver |
||
32 |
Slate |
||
33 |
Smokey |
||
5 |
Green |
34-36 |
Green |
37 |
Apple |
||
38 |
Avocado |
||
39 |
Emerald |
||
40 |
Forest |
||
41 |
Jungle |
||
42 |
Lime |
||
43 |
Olive |
||
44 |
Sage |
||
45 |
Seaweed |
||
6 |
Orange |
46-48 |
Orange |
49 |
Gold |
||
50 |
Dijon |
||
51 |
Spice |
||
7 |
Pink |
52-54 |
Pink |
55 |
Blush |
||
56 |
Daisy |
||
57 |
Violet |
||
58 |
Watermelon |
||
8 |
Purple |
59-61 |
Purple |
62 |
Eggplant |
||
63 |
Grape |
||
64 |
Indigo |
||
65 |
Magenta |
||
66 |
Maroon |
||
67 |
Plum |
||
68 |
Violet |
||
9 |
Red |
69-72 |
Red |
73 |
Burgundy |
||
74 |
Cherry |
||
75 |
Scarlet |
||
76 |
Lava |
||
77 |
Ruby |
||
78 |
Violet |
||
10 |
White |
79-81 |
White |
82 |
Milk |
||
83 |
Shell |
||
84 |
Vanilla |
||
11 |
Yellow |
85-87 |
Yellow |
88 |
Corn |
||
89 |
Goldenrod |
||
90 |
Macaroni |
||
91 |
Manilla |
||
92 |
Mustard |
||
93 |
Peach |
||
12 |
Choose |
94-00 |
Ref’s Own Table |
(1d12) |
Colour |
(1d100) |
Colour |
Simple |
Fancy |
||
| Optional roll to change how the colour appears. | |
|---|---|
Die Roll (1d20) |
Affect |
1 |
Bright |
2 |
Clear |
3 |
Dark |
4 |
Dirty |
5 |
Drab |
6 |
Dull |
7 |
Florescent |
8 |
Grizzly |
9 |
Iridescent |
10 |
Light |
11 |
Metallic |
12 |
Muted |
13 |
Normal |
14 |
Punchy |
15 |
Ruddy |
16 |
Shimmering |
17 |
Shiny |
18 |
Sparkly |
19 |
Transparent |
20 |
Choose |
Die Roll (1d20) |
Affect |
Roll a more colours (and affects). |
|
Roll below to see how the colours interact. |
|
Die Roll (1d20) |
Pattern |
1 |
Accents |
2 |
Bolts |
3 |
Cammo |
4 |
Digicam |
5 |
Diamonds |
6 |
Dots |
7 |
Hexagons |
8 |
Ovals |
9 |
Patchy |
10 |
Plaid |
11 |
Polka Dots |
12 |
Poke A Dots |
13 |
Splashes |
14 |
Splotches |
15 |
Spots |
16 |
Squares |
17 |
Squiggles |
18 |
Stripes |
19 |
Tartan |
20 |
Triangles |
Die Roll (1d20) |
Pattern |