Startifacts

A bad manual transforms the simplest technology into magic

Relaxed researcher inspecting set of Russian dolls.

Complicated old lady doll

Startifacts

Startifact is a portmanteau of start and artifact. There is a legacy rule in EXP of fresh personas starting the game with a few artifacts. Artifacts are different from mundane equipment. Artifacts can be technomagical devices that transcend comprehension. Artifacts can also be complete junk. Startifacts are usually secret. Players roll the dice to generate their persona’s startifacts, but the referee records their info with an alloy-clad poker face.

A startifact should not destroy a referee’s plot or milieu.

TOYs

The players generate technomagical equipment using the Technological Object Yield System. This Technological Object Yield System is called TOYs for short, and anything it generates is a toy. An unidentified toy is called an artifact. An identified toy is called a toy or equipment. Each table of players will develop their language for equipment.

Number

Players get three startifacts, maybe. Personas can end up with more or less than three items.

Junque and minimal Treasure do not count as startifacts. In this case, the persona may get more than three items, although some are useless. Spaceships, vehicles, robots and other powerful items stop startifact generation. In this case, the persona may get less than three items because of the item’s power.

Limitations

Personas are not allowed to amass artifacts related to their vocation. Vocation toy limits is a legacy rule within a legacy rule. This rule prevents personas from being overpowered with startifacts. It also encourages the expedition to work together from startup. The player should stop generating startifacts according to the below table. For example, a player rolling startifacts for her mercenary persona would stop once she generates a weapon.

Vocation Startifact Stop Table
Vocation related TOY Categories.

Vocation

TOY Type

Biologist

biologist specified; vehicle.

Knite

knite specified; vehicle.

Mechanic

minimum three rolls; no limits.

Mercenary

weapons or armour; vehicle.

Nomad

vehicle.

Nothing

one roll only on Miscellaneous Equip.

Spie

weapon; spie specified; vehicle.

Veterinarian

veterinary equipment; vehicle.

Alien

no artifacts

Robot

no artifacts

Vocation

TOY Type

Vehicle includes space or terrestrial vehicle.

Generation

The referee is free to modify the roll on the fly. If a spacevehicle defeats the purpose of the entire campaign, roll again. If the table is looking for tables that focus on combat, uncombat, or cool stuff jump to TOY Generation.

Plot Protective

This table generates TOYs that tend to not mess with plot as the unlimited table. Referees may limit personas from austere milieus, aliens from limited tech strata to this table.

Plot Protective TOY Table
Not all TOYS are equal.

Die Roll (1d100)

Department

Forbidden (Re-roll)

01-08

Aerosols

Catabolic Dismodulator

Disintegrator

Invisibility

Molecular Diffusion

09-16

Armaments

Black Hole

Geo Drop Disk

Transmogrifier

Temporal Disruptor

17-24

Armour

Powered Armour

Vac Suit

25-32

Biorepair

Cerebro Converter

Cloning

Life Ray

Rejuv Chamber

Translinker

33-40

Devices

AI

Antigrav Boots

Dehydrator

Robot

Tesseract Box

41-48

Grenades

Fusion

Gravruptor

Torc

49-56

Guns

Death Ray

Electron

Fission

Fusion

57-64

Junque

65-72

Materiel

73-80

Mundane

81-88

Pharma

DNA

Mutations

89-96

Treasure

97-00

Ref’s Own Table or
Player’s Choice

Die Roll (1d100)

Department

Forbidden (Re-roll)

Junque, Materiel and Mundane typically do not count as a roll.

The roll must fit the plot. If not, roll again.

Raw Roll

Anything goes technological chaos.

Toy Department Table
Jump from the Toy Department to generate the artifact.

Die Roll (1d1000)

Department

001-075

Aerosols

076-150

Armaments

151-230

Armour

231-240

Artillery

241-245

Biomech

246-325

Biorepair

326-335

Bombs

336-425

Devices

426-500

Grenades

501-575

Guns

576-650

Junque

651-725

Materiel

726-800

Mundane

801-880

Pharma

881-890

Robot

891-895

Spacecraft

896-970

Treasure

971-990

Vehicles

991-000

Ref’s Own Table, Player’s Choice

Die Roll

Department

Junque, Materiel and Mundane (576-800) typically do not count as a roll.

Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot.

The plot must roll with the artifacts.

Presentation

How the technological chaos arises is up to the milieu of the referee. Did countless societies rise and fall, leaving their technology to be found later? Did alien civilizations leave their garbage behind under pyramids? Or is it both?

Identification

Personas may not know how their startifact works. In fact, personas usually have no idea how their startifacts work. Some TOYs can blow up the expedition if mishandled. Startifacts can play a role in both persona and campaign story development. Most often players role play their way through artifact identification.

For the mini-game of artifact identification jump here.