Peripheral Systems
Peripherals give the robot the tools to perform its tasks. Some peripherals are entirely incongruous to the robot type, which is fine. Why wouldn’t a combat robot have a tea service built-in? Peripherals are not malfunctioning parts but baked in robot-controlled devices.
Every robot gets one roll on the Primary Peripheral Table. A percentage value indicates the chance of an extra roll. Some robots do not have peripherals, which is made clear on their fabrication info.
The peripherals rolled here can be used creatively but cannot be used in combat. Aroma production can not become a nausea attack, but it could help sell a house. An articulation could not strangle an opponent, but it could open a door.
Sometimes, the player and referee come to an impasse regarding the peripheral’s creative use. These creative impasses can be bridged using the decision aid Sphincter Rolls.
Basic Peripherals
Basic peripherals are not fancy. A basic peripheral will only mildly alter the robot’s function or value.
| Things that the robot has for doing things. | |
|---|---|
Die Roll (1d100) |
Peripheral |
01-16 |
Articulation |
17-18 |
Air Conditioning |
19-20 |
Alarm System |
21-22 |
Amphibious |
23-24 |
Aroma Production |
25-26 |
Cammo Detailing |
27-28 |
Chairs |
29-30 |
Communications |
31-32 |
Copier |
33-34 |
Copy Editor |
35-36 |
Dance Choreography |
37-38 |
Detect sadness |
39-40 |
Fire Extinguisher |
41-42 |
Food Production |
43-44 |
Hairdressing |
45-46 |
Horticulture |
47-48 |
Hygiene |
49-50 |
Languages |
51-52 |
Lash |
53-54 |
Leash |
55-56 |
Laundry |
57-58 |
Lights |
59-60 |
Magnets |
61-62 |
Manipedi cures. |
63-64 |
Music |
65-66 |
Paint |
67-68 |
Periscope |
69-70 |
Plastics printer |
71-72 |
Power Plug |
73-74 |
Recording Equipment |
75-76 |
Saw |
77-78 |
Sewing |
79-80 |
Storage Compartments |
81-82 |
Scent improvement |
83-84 |
Sport tactics |
85-86 |
Timekeeping |
87-88 |
Vacuum attachment |
89-90 |
Video Playback |
91-92 |
Hard Copy Printer |
93-94 |
Choose |
95-96 |
Extra Roll |
97-00 |
Roll On Secondary Table |
Die Roll (1d100) |
Peripheral |
Fancy Peripheral
Fancy peripherals can be game-changers. Mild-mannered robots can pursue a vocation. Most fancy peripherals represent a combination of hardware and software. These peripherals are not overly detailed as they are uncombat peripherals. A uncombat peripheral does not mean that it is not powerful. For example, a robotic mutation effect could allow a robot to manipulate time.
More cooler things to do things. |
||
Die Roll (1d100) |
Peripheral |
Description |
01-03 |
Vocation Computer |
From Computers. |
04-05 |
Cybernetic Part |
See Mechanical insertion. No defects. |
06 |
Vocation |
Pursue a Vocation. |
07-09 |
Damage Analysis |
Like Mechanic level equal to INT score. |
10-12 |
Detect Ammunition |
1 km per point of AWE range. |
13-15 |
Detect Mutations |
1 hex per point of AWE range. |
16-18 |
Detect Pharma |
1 km per point of AWE range. |
19-21 |
Detectors |
From Detectors. |
22-24 |
Exatmo Hardened |
Atmosphere agnostic |
25-27 |
Heightened CF |
Double Control Factor |
28-30 |
Identify Alien |
2% per point of INT score times Prime INT |
31-33 |
Identify Pharma |
2% per point of INT score times Prime INT |
34-36 |
Identify Value |
2% per point of INT score times Prime INT |
37-39 |
Identify Wate |
2% per point of INT score times Prime INT |
40-42 |
Identify Weapons |
2% per point of INT score times Prime INT |
43-45 |
Increase Speed |
Increase Move 2-5 times (1d4+1) |
46-48 |
Increase WA |
2-7 times (1d6+1) wate allowance |
49-53 |
Languages |
Like a Social Robot |
54-56 |
Medical Device |
See Vet Equipment |
57-59 |
Psionic Mutation |
Consult Psionic Mutations. No defect. |
60-72 |
Miscellaneous Device |
From Misc. Equipment. |
73-75 |
Multi-bot |
Combine two bots. |
76-78 |
Navigation |
Replace navigator on land, sea and stars. |
79-81 |
Pharmaceutical Effect |
See Pharma |
82-84 |
Phenomic Mutation |
See Phenomic Mutations. No defects. |
85-87 |
Robotic Override |
Control other robots. |
88 |
Robotic Drone |
Control a smaller robot of any type. |
89-93 |
Instant Acceleration |
Deadly Rammer |
94-95 |
Choose |
|
96-99 |
Extra Roll |
|
00 |
Ref’s Own Table |
|
Die Roll (1d100) |
Peripheral |
Description |