4D2 Descriptor Tables
Often the Outcome gives enough info for the players to tell the story. The description of the outcome is easy for Immaculate Success and Cataclysmic Failure. For the other 19 Outcomes, the players may need some help.
For recurring 4D2 Mechanic decisions, there are Descriptor Tables. Descriptor Tables give examples of what could happen according to the Outcome. Concrete descriptors are critical when a persona’s life is on the line.
| The Descriptor can come from the players or a table. |
Combat Descriptor Table
For more detail about combat descriptors and combat in general jump here.
| 4D2 roll → Number → Outcome → Descriptor | |||
|---|---|---|---|
Descriptors for combat |
|||
Number |
Outcome |
Organic |
Inorganic |
+10 |
Immaculate Success |
Fatal Wound |
Attribute Loss x 2 |
+9 |
Wondrous Success |
Fatal Wound |
Attribute Loss x 1 |
+8 |
Magnificent Success |
Mortal Wound |
Attribute Damage |
+7 |
Majestic Success |
Mortal Wound |
Peripheral Destruction |
+6 |
Masterful Success |
Severe Wound |
Programme Destruction |
+5 |
Extraordinary Success |
Wound |
Peripheral Damage |
+4 |
Outstanding Success |
Severe Stun |
Programme Damage |
+3 |
Superior Success |
Stun |
Severe Rattle |
+2 |
Solid Success |
Knockback |
Rattle |
+1 |
Bare Success |
Backfoot |
Cosmetic Injury |
0 |
Detent |
Ongoing combat story |
|
-1 |
Minor Failure |
Nil |
Nil |
-2 |
Clear Failure |
Backfoot |
Cosmetic Damage |
-3 |
Major Failure |
Knockback |
Rattle |
-4 |
Severe Failure |
Stun |
Severe Rattle |
-5 |
Massive Failure |
Severe Stun |
Programme Damage |
-6 |
Complete Failure |
Wound |
Peripheral Damage |
-7 |
Grievous Failure |
Severe Wound |
Programme Destruction |
-8 |
Disastrous Failure |
Mortal Wound |
Peripheral Destruction |
-9 |
Calamitous Failure |
Mortal Wound |
Attribute Damage |
-10 |
Cataclysmic Failure |
Fatal Wound |
Attribute Loss x 1 |
Number |
Outcome |
Descriptors for combat |
|
2d6 - 2d6 = Number (+10 to -10) → Outcome → Descriptor. |
|||
Task Descriptor Table
For more detail about task descriptors and uncombat in general jump here.
| 4D2 Roll → Number → Outcome → Descriptor | ||
|---|---|---|
Number |
Outcome |
Descriptor |
+10 |
Immaculate Success |
Invention |
+9 |
Wondrous Success |
Enhancement, Permanent |
+8 |
Magnificent Success |
Enhancement, Temporary |
+7 |
Majestic Success |
Shift for Days |
+6 |
Masterful Success |
Shift for Hours |
+5 |
Extraordinary Success |
Shift for Minutes |
+4 |
Outstanding Success |
Lasts Months |
+3 |
Superior Success |
Lasts Weeks |
+2 |
Solid Success |
Lasts Days |
+1 |
Bare Success |
Lasts Hours |
0 |
Detent |
Keep struggling. |
-1 |
Minor Failure |
Try Again |
-2 |
Clear Failure |
Wait Minutes |
-3 |
Major Failure |
Wait Hours |
-4 |
Severe Failure |
Wait Days |
-5 |
Massive Failure |
Wait Weeks |
-6 |
Complete Failure |
Complication |
-7 |
Grievous Failure |
Severe Complication |
-8 |
Disastrous Failure |
Damage |
-9 |
Calamitous Failure |
Severe Damage |
-10 |
Cataclysmic Failure |
Destruction |
Number |
Outcome |
Descriptors |
Descriptors are cumulative. |
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