Robot Attack Table
The combat rules in the Roll Playing System employs an attack matrix called the attack table. The player refers to the attack table every time she makes an attack roll. A robot’s attack table is for their baked-in attacks and malfunctioning peripherals. Robots cannot simply pick up and use any old weapon they find.
Robots and Weapons
Robot consciousness is a malfunction and they can only weaponize what is clearly defined within their offensive abilities. These attacks are generated during robot fabrication when checking for offensive systems. Another way to gain an attack is through a robotic malfunctation (mutation). If an evolutation has an attack type they player would use this baked-in attack table.
The robot attack table is not for external artifact weapons that the robot has found laying around. If a robot has no appropriate articulation they cannot pick up and use a gun, a club, or a grenade. Full stop. To even ram a target the player will need to win a Control Factor roll if their persona does not have ramming skill
| Playing a robot is more "alien" than playing an alien. |
Articulation
Every player will want their robot persona to be able to use artifact weapons that they find laying around. If a robot has an appropriate articulation that allows them to wield weapons they will use their Raw Bonus when making an attack roll. While the Raw Bonus is zero, there is no Maximum Roll when using the Robotic Attack Table. If there is no articulation for using external tools the persona cannot wield weapons.
Skills
It is possible for a robot to acquire a weapon skill. A weapon skill can be acquired through a peripheral or a program. With a weapon skill a robot can use their Skilled Bonus on the attack table with that specific weapon type.
| Weapon use requires an articulation regardless of weapon skills. |
Vocation Attack Table
It is extremely rare for a robot to have a full vocation integrated into their consciousness. In this edge case the player and referee may choose to generate a vocation attack table. This is the only way a robot persona is able to employ a fully formed attack table. For example, the player may use a Mercenary or Nomad Attack Table whan making attack rolls.
The player can use this vocation attack table for their external "found laying around" artifact weapons. The robotic attack table can be used for baked-in attacks. Managing the burden of having two attack tables is up to the referee and the table of players. Robots can be powerful and being able to use their super charged attributes to shoot things may affect game balance. A Vocationized weapon weilding robot fabricates an attack using the Anthro Attack Table.
| Weapon use requires an articulation regardless of having a baked-in vocation. |
Attack Table
This section has cursory explanations and detailed calculations. For more info jump to Attack Tables.
| Fill in the blanks. | ||||
|---|---|---|---|---|
Type |
Skilled |
Raw |
Max |
Force |
Strike |
||||
Fling |
||||
Shoot |
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Skilled Bonus
The Skilled Bonus (Skilled) is for the robot’s baked-in attacks and malfunctioning peripherals acquired during fabrication. If the attack is appropriate, the player adds the Skilled Bonus to her attack roll. The Skilled Bonus has two main components: Attributes Component and Level Componenent. The persona’s Skilled Bonus increases as the they gains EXPS levels.
| Calculate the Skilled Bonus | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
5 * DEX + 5 * INT + STR Prime * STR + Level Bonus |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
5 * AWE + 5 * STR + DEX Prime * DEX + Level Bonus |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
5 * AWE + 5 * DEX + INT Prime * INT + Level Bonus |
|
Level Bonus is listed below. |
||
| Breaking the Skilled Bonus into components may be helpful |
Attribute Component
The persona’s attributes determine the majority of the robot’s Skilled Bonus. Strong robots are good at ramming. Dextrous robots are good at firing arrows. If a persona’s attributes increase or decrease, the player should recalculate her attack table. In the case of robots, attributes tend to decrease.
| Calculate the Attribute Component | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
5 * DEX + 5 * INT |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
5 * AWE + 5 * STR |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
5 * AWE + 5 * DEX |
|
Level Bonus is listed below. |
||
Prime Component
The robot primes determine the range of the robot’s CON, DEX, INT and STR attributes. The prime bonus is equal to the robotic prime times its attribute.
| Calculate the Prime Component | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
STR Prime *STR |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
DEX Prime * DEX |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
INT Prime * INT |
|
The Prime value is 1,2,3 or 4 |
||
Example, STR Prime = 2 and STR = 12 Prime Component is 24 |
||
Level Component
The attack type determines the robot’s level bonus. The player adds the level bonus for each EXPS level of her alien, including her first level. Initially, the level bonus plays a small role in the Skilled, but the contribution grows with EXPS.
| Calculate the Level Component | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
EXPS Level * STR |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
EXPS Level * DEX |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
EXPS Level * INT |
|
EXPS Level is the persona level |
||
Example, 5th level with STR 20 has a Level Component of 100 |
||
Raw Bonus
Robots do not have a Raw Bonus. A robot’s programming does not allow for unskilled attacks, and the robot’s Raw is zero. Robot Raw is the easiest of all the attack table elements to calculate.
| No maths required. | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
Zero |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
Zero |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
Zero |
|
In this case zero = 0. A truly Raw Attack Roll. |
||
Max Roll
Robots do not have a Max Roll. There is no upper limit to what the player can generate for her attack roll. This techno-malarky is supposed to reflect the robot’s lack of nervousness or insecurity.
| No maths required. | ||
|---|---|---|
Strike Attacks |
Persona Powered Thrusting and Striking Weapons |
|
Swords, clubs, axes |
None |
|
Fling Attacks |
Persona Powered Throwing and Missile Weapons |
|
Bows, rocks, spears |
None |
|
Shoot Attacks |
Powered Projectile Weapons |
|
Pistols, rifles |
None |
|
The Attack Roll = Attack Roll. No upper limit. |
||
Force Bonus
When the player has won an attack roll, she can add her Force Bonus to the damage roll. Robots contribute more of their Strength to the Force Bonus due to the engineering of their inorganic materials. From an attribute standpoint a robot STR of 12 equals an alien STR of 12. Shoot attacks do not depend on the robot’s Strength and have no Force Bonus.
| The player adds this number to her damage rolls. | |
|---|---|
Attack Type |
Force Bonus |
Strike (contact) |
STR |
Fling (ranged) |
STR times 1/2 |
Shoot (powered) |
Zero |
Attack Type |
Force Bonus |
Robot Attack Table Example
A 3rd level robot (generic) has the following attributes: 12 AWE, 12 DEX, 10 INT, and 16 STR and the following primes 2 Prime DEX, 2 Prime INT and 3 Prime STR
The player would use the Skilled Bonus for her baked-in pistol (Shoot Attack) and her battery battery dispenser (Fling). This robot has no Ramming Skill and would use her Raw Bonus (Strike Attack) when ramming into things
| Skilled Bonus (Skilled) | |||
|---|---|---|---|
Strike Attack |
5 * DEX + 5 * INT + Prime * STR + Level * Bonus |
||
Attribute Component |
5 * 12 + 5 * 10 = 110 |
||
Prime Component |
(Prime * STR) = 3 * 16 = 48 |
||
Level Component |
(STR * Lvl) = 22 * 3 = 66 |
||
Skilled for Strike |
110 + 48 + 66 |
224 |
|
Fling Attack |
5 * AWE + 5 * STR + Prime * DEX + Level * Bonus |
||
Attribute Component |
5 * 12 + 5 * 16 = 140 |
||
Prime Component |
(Prime * DEX) = 2 * 12 = 24 |
||
Level Component |
(DEX * Lvl) = 12 * 3 = 36 |
||
Skilled for Fling |
140 + 24 + 36 |
200 |
|
Shoot Attack |
5 * AWE + 5 * DEX + Prime * INT + Level * Bonus |
||
Attribute Component |
5 * 12 + 5 * 12 = 120 |
||
Prime Component |
(Prime * INT) = 2 * 10 = 20 |
||
Level Component |
(INT * Lvl) = 10 * 3 = 30 |
||
Skilled for Shoot |
120 + 20 + 30 |
170 |
|
Raw Bonus (Raw) |
|||
Strike Attack |
Strike Raw = 0 |
||
Raw for Strike |
0 |
||
Fling Attack |
Fling Raw = 0 |
||
Raw for Fling |
0 |
||
Shoot Attack |
Shoot Raw = 0 |
||
Raw for Shoot |
0 |
||
Max Roll (Max) |
|||
Strike Attack |
None |
||
Max for Strike |
None |
||
Fling Attack |
None |
||
Max for Fling |
None |
||
Shoot Attack |
None |
||
Max for Shoot |
None |
||
| Damage Adjuster (Force) | |||
|---|---|---|---|
Strike Attack |
STR |
||
Force for Strike |
16 |
||
Fling Attack |
STR * 1/2 |
||
Force for Fling |
16 * .5 |
8 |
|
Shoot Attack |
STR * 0 |
||
Force for Shoot |
16 * 0 |
0 |
|
| Robot attack table. | ||||
|---|---|---|---|---|
Type |
Skilled |
Raw |
Max |
Force |
A |
224 |
0 |
— |
16 |
B |
200 |
0 |
— |
8 |
C |
170 |
0 |
— |
0 |