Robot Series Determination
The player uses her robotic attribute primes to determine her robot persona type. Determining robot type is byzantine, meticulous and painful. A player could generate a heavy offensive combot capable of annihilating entire cities. The system is delicate because robot personas can lead to profound game imbalance.
How To Use the Robot Determination Table
First, do not be afraid. Second, it is as bad as it looks.
Each prime attribute value has its own column. The player reads down each attribute column recording the robot IDs in that column. For example, reading down the CON 3 column, the player will encounter a P and T. The player records these letter IDs and repeats the process for all four of her robot’s prime attributes. Doing this generates a pile of letters representing robot types. The player sums the number of times each letter is present and determines the robot type. For example, if the total number of *H*s exceeded all other robot type IDs, the persona would be an H-Hobbot.
Use robot prime attributes to determine robotic type. |
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ROBOT ID |
ROBOT TYPE |
CON 1 |
CON 2 |
CON 3 |
CON 4 |
DEX 1 |
DEX 2 |
DEX 3 |
DEX 4 |
INT 1 |
INT 2 |
INT 3 |
INT 4 |
STR 1 |
STR 2 |
STR 3 |
STR 4 |
|||
A |
Android |
A |
A |
A |
A |
|||||||||||||||
C |
Combat |
C |
C |
C |
C |
C |
C |
|||||||||||||
D |
Datalyzer |
D |
D |
D |
D |
D |
D |
D |
||||||||||||
E |
Explorations |
E |
E |
E |
E |
E |
||||||||||||||
H |
Hobbot |
H |
H |
H |
H |
H |
H |
H |
||||||||||||
I |
Industrial |
I |
I |
I |
I |
I |
I |
I |
I |
|||||||||||
J |
Janitorial |
J |
J |
J |
J |
J |
J |
J |
||||||||||||
M |
Maintenance |
M |
M |
M |
M |
M |
M |
M |
M |
|||||||||||
P |
Police |
P |
P |
P |
P |
|||||||||||||||
R |
Rescue |
R |
R |
R |
R |
R |
R |
R |
||||||||||||
S |
Social |
S |
S |
S |
S |
S |
S |
S |
||||||||||||
T |
Transport |
T |
T |
T |
T |
T |
T |
T |
T |
|||||||||||
V |
Veterinarian |
V |
V |
V |
V |
V |
V |
|||||||||||||
ROBOT ID |
ROBOT TYPE |
CON 1 |
CON 2 |
CON 3 |
CON 4 |
DEX 1 |
DEX 2 |
DEX 3 |
DEX 4 |
INT 1 |
INT 2 |
INT 3 |
INT 4 |
STR 1 |
STR 2 |
STR 3 |
STR 4 |
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Example
A robot persona has the following prime attribute scores: CON 2, DEX 2, INT 3 and STR 4.
Using prime attributes CON 2, DEX 2, INT 3, STR 4 |
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ROBOT ID |
ROBOT TYPE |
CON 1 |
CON 2 |
CON 3 |
CON 4 |
DEX 1 |
DEX 2 |
DEX 3 |
DEX 4 |
INT 1 |
INT 2 |
INT 3 |
INT 4 |
STR 1 |
STR 2 |
STR 3 |
STR 4 |
|||
A |
Android |
A |
A |
A |
A |
|||||||||||||||
C |
Combat |
C |
C |
C |
C |
C |
||||||||||||||
D |
Datalyzer |
D |
D |
D |
D |
D |
D |
D |
||||||||||||
E |
Explorations |
E |
E |
E |
E |
E |
||||||||||||||
H |
Hobbot |
H |
H |
H |
H |
H |
H |
H |
||||||||||||
I |
Industrial |
I |
I |
I |
I |
I |
I |
I |
I |
|||||||||||
J |
Janitorial |
J |
J |
J |
J |
J |
J |
J |
||||||||||||
M |
Maintenance |
M |
M |
M |
M |
M |
M |
M |
M |
|||||||||||
P |
Police |
P |
P |
P |
P |
|||||||||||||||
R |
Rescue |
R |
R |
R |
R |
R |
R |
R |
||||||||||||
S |
Social |
S |
S |
S |
S |
S |
S |
S |
||||||||||||
T |
Transport |
T |
T |
T |
T |
T |
T |
T |
T |
|||||||||||
V |
Veterinarian |
V |
V |
V |
V |
V |
V |
|||||||||||||
ROBOT ID |
ROBOT TYPE |
CON 1 |
CON 2 |
CON 3 |
CON 4 |
DEX 1 |
DEX 2 |
DEX 3 |
DEX 4 |
INT 1 |
INT 2 |
INT 3 |
INT 4 |
STR 1 |
STR 2 |
STR 3 |
STR 4 |
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-
CON 2 (C, D, I, M, S, V)
-
DEX 2 (D, E, I, J, M, R, S)
-
INT 3 (C, H, M, P, R, S, V)
-
STR 4 (A, C, I)
The player adds up the robot IDs creating a list looking like this: A=1, C=3, D=2, E=1, H=1, I=3, J=1, M=3, P=1, R=2, S=3, and V=2. There is a tie between four robot types. The player may choose between C-Combot, I-Industrial, M-Maintenance, and S-Social robot types.
Skip the Tables
There is a single roll table if you find this byzantine, burdensome, and bloviated mechanism for robot type selection too much.