Robot Series Determination

The player uses her robotic attribute primes to determine her robot persona type. Determining robot type is byzantine, meticulous and painful. A player could generate a heavy offensive combot capable of annihilating entire cities. The system is delicate because robot personas can lead to profound game imbalance.

How To Use the Robot Determination Table

First, do not be afraid. Second, it is as bad as it looks.

Each prime attribute value has its own column. The player reads down each attribute column recording the robot IDs in that column. For example, reading down the CON 3 column, the player will encounter a P and T. The player records these letter IDs and repeats the process for all four of her robot’s prime attributes. Doing this generates a pile of letters representing robot types. The player sums the number of times each letter is present and determines the robot type. For example, if the total number of *H*s exceeded all other robot type IDs, the persona would be an H-Hobbot.

Robot Series Determination Table

Use robot prime attributes to determine robotic type.

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

STR 1

STR 2

STR 3

STR 4

A

Android

A

A

A

A

C

Combat

C

C

C

C

C

C

D

Datalyzer

D

D

D

D

D

D

D

E

Explorations

E

E

E

E

E

H

Hobbot

H

H

H

H

H

H

H

I

Industrial

I

I

I

I

I

I

I

I

J

Janitorial

J

J

J

J

J

J

J

M

Maintenance

M

M

M

M

M

M

M

M

P

Police

P

P

P

P

R

Rescue

R

R

R

R

R

R

R

S

Social

S

S

S

S

S

S

S

T

Transport

T

T

T

T

T

T

T

T

V

Veterinarian

V

V

V

V

V

V

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

STR 1

STR 2

STR 3

STR 4

Example

A robot persona has the following prime attribute scores: CON 2, DEX 2, INT 3 and STR 4.

Robot Series Determination Table Example

Using prime attributes CON 2, DEX 2, INT 3, STR 4

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

STR 1

STR 2

STR 3

STR 4

A

Android

A

A

A

A

C

Combat

C

C

C

C

C

D

Datalyzer

D

D

D

D

D

D

D

E

Explorations

E

E

E

E

E

H

Hobbot

H

H

H

H

H

H

H

I

Industrial

I

I

I

I

I

I

I

I

J

Janitorial

J

J

J

J

J

J

J

M

Maintenance

M

M

M

M

M

M

M

M

P

Police

P

P

P

P

R

Rescue

R

R

R

R

R

R

R

S

Social

S

S

S

S

S

S

S

T

Transport

T

T

T

T

T

T

T

T

V

Veterinarian

V

V

V

V

V

V

ROBOT ID

ROBOT TYPE

CON 1

CON 2

CON 3

CON 4

DEX 1

DEX 2

DEX 3

DEX 4

INT 1

INT 2

INT 3

INT 4

STR 1

STR 2

STR 3

STR 4

Reading down each column yields the following IDs
  • CON 2 (C, D, I, M, S, V)

  • DEX 2 (D, E, I, J, M, R, S)

  • INT 3 (C, H, M, P, R, S, V)

  • STR 4 (A, C, I)

The player adds up the robot IDs creating a list looking like this: A=1, C=3, D=2, E=1, H=1, I=3, J=1, M=3, P=1, R=2, S=3, and V=2. There is a tie between four robot types. The player may choose between C-Combot, I-Industrial, M-Maintenance, and S-Social robot types.

Skip the Tables

There is a single roll table if you find this byzantine, burdensome, and bloviated mechanism for robot type selection too much.